![]() ![]() There might be easier methods, like loading a Shader from a byte array you hardcoded or you get from your server using AssetBundle.LoadFromMemory, but those are proven to work and the methods contain steps that are easy to follow. You can read more about how to do it in here: Fri 21 A Hire Purchase Agreement Is Governed by the Hire Purchase Act. contractwars Star Here is 1 public repository matching this topic. I was too lazy to add my own Ressources to the game. See Spectators-See whose spectating you, in order to reduce being banned. ![]() Wallhack ( Chams )- See players through walls. Tracer: Line which traces to the enemy player. You can make the Chams Universal for any Unity Game, if you use your own Shader. Features:-Aimbot: Automatically aims at a player's body part when you press on the aimbot key. They are fine, but are rather for newer Unity Versions. It contains only drawing classes I thought I could use in the future. The contents from the "Pasted" Folder are from a leaked / dumped EFT Cheat. You can find more information related to this in my release thread: One of my long-term projects I actually used myself. A mono internal hack made public for learning purposes.
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